#include <utils.h>

#include <game.h>

void hi3_fill_data(struct game_data *buf) {
    // nope
    utils_load_module_patched(L"AntiCheatExpert\\InGame\\x64\\ACE-DRV64.dll");

    buf->shell_sub = SHELL_TX;
    buf->shell_args.tx.assembly_name = L"UserAssembly.dll";
    buf->shell_args.tx.txs_section_name = ".ace";
    buf->shell_args.tx.tvm_section_name = ".tvm0";
    
    buf->base_sub = BASE_NONE;
}
